You think this is a random coincidence that we have been playing a big game for five hundred years and for all this time we have not had a single civil war?
P. Asprin, "mytho -appropriation"
There are a great many television programs in the world that pushes the blue and red teams in pseudo -sports competitions – “The fights of the gladiators”, “Games of patriots” and their followers are familiar, if not everyone, then many. However, time sets new spectacular standards.
After only a few decades, no one will not be surprised by the rallies of each other with rubber bits and jumping on swinging beams. The stadiums will be covered with bulletproof glass, and players will receive at their disposal the most diverse arsenal – from a knife to a grenade launcher.
Every Monday! Real modern gladiators fighting for folk love and, of course, money! Immediately after the evening release of news! On your screens .. Monday Night Combat!
From the boron along the pine
We take a third -person network militant. Enter six classes of characters to choose from. Add rudimentary role elements-literally by a couple of skills for each. We stick on the map "Base" so that the players protect it. We abundantly scatter enemies managed by the computer trying to destroy this base. We season everything with the opportunity to build stationary turrets on the basis. And finally, we mix the frantic dynamics of the Team Fortress 2 sample, cutting it somewhere on the fifth part-so that it does not flicker before the eyes.
The resulting mixture from MMOTPS, strategies and Tower Defense – this is the approximate idea of the essence of Monday Night Combat. The most popular sports game in the future and excellent computer action movie today.
Running person
The battle is not a game, and I did not feel any desire to surrender to the power of a self -propelled blann, adhering to a different opinion.
P. Zhelyazes, "possessions of chaos"
The TV show "Night Battle" is divided into two stages – read, into two game modes. The first of them is "blitz". It can be considered a kind of qualifying round. He does not provide for rivalry between players, and only one team (from one to six players) plays Blitz). In this mode, the Monday Night Combat is skewed towards Tower Defense is much stronger than towards the militant.
Players are reborn at the base. In its middle there is a huge cash ball (Moneyball), surrounded by a power field. Crowds of robots are advanced from different sides of the card to the ill -fated sphere. As it should be in any self -respecting Tower Defense, the “boots” rod in waves, and in each wave there are only pieces of iron – for example, only gunners or only flyers. Over time, more exotic species of opponents appear-invisible bots and robots that do not allow characters to use special abilities.
The task of the players is simple: to survive all the waves and save your ball, because its integrity and safety determines the amount of the monetary prize at the end of the round.
The success of the event depends not only on accuracy, but also on teamwork, game ingenuity, as well as the ability to arrange turrets in time in the right places. There are not so many such places, they are scattered throughout the base and stand out quite clearly against the general background. Any character can build a tower there – there would be dollars. And what did you want, a commercial enterprise, after all.
This is important: The only bargaining unit here is money. Forget about mythical "experience" and "resources". It is necessary to build a turret? Lay out dollars. Increase the skill? Money on a barrel! Improve the gun? Well, you understand.
Money is dripping players for players of direct duties – in Blit it is only the murder of robots and survival. For each scrap boob, the player's account will be replenished with a ringing coin. In addition, the playing field periodically runs out for a couple of minutes the talisman of the “night battle” – a frenzy fan in a green suit and a cap. For each bullet planted in it, you will receive one dollar evenly. Switch to a quick -firing weapon and calculate the ladies.
This is important: In addition to “combat” savings burning at the end of the round, the player also has a permanent wallet where money is stored after each battle. The changes wandering from the battle to battle are paid from it – say, the change of game “title” or the opportunity to use the editor of the characters.
Big games
You were outlined as a candidate for the Runner, Mr. Richards. This is our most important show, it is the most profitable – and dangerous – for participants.
WITH. King, "Running Man"
But "blitz" – only a warm -up before a real game. No wonder in this mode you can play even without a team, alone. Truly the "night fighter" will be allowed to turn around only in the "shootout". And here the war with pieces of iron will retreat into the background.
Two teams take part in the “shootout”, six people each. This means two bases and two money balls. And most importantly – two types of robots. Blue and red, in the color of the teams. Bots appear not anywhere, but on the basis of their color and crawl to the enemy base, demolish an enemy ball. Well, at the same time, all the opponents met on the way. The team that has lost the money ball is losing.
At the same time, both balls are surrounded by a power shield – the players can’t remove it, the shots do not even scratch it. But the bots are demolished by one or two-unless, of course, they run, and then you can take it for the shelling of the ball itself.
Note: If for some time cease fire in the field, the shield will recover and everything will have to be started again.
This is somewhat reminiscent of the principles of Defense of the Ancents, only there it was impossible to build towers and silicon fighters from bases went strictly at the same time. But, as in Dota, without the participation of living players, computer duboloma are not capable of anything.
Artillery bacon
Any eighteen years of age, regardless of nationality, gender and religious beliefs, can participate in hunting.
P. Shekeli, "First victim"
To protect his monetary sphere and try to destroy the enemy, the player will have to take on one of the six possible roles: an attack aircraft, a tank, a killer, a technician, a machine gunner and a sniper. As befits in any “class” action movie self -respecting, characters are as different as possible to each other and the style of playing for them varies overhaul. The attack aircraft on the reactive satchel is worn on the map, showering enemies with grenades. The machine gunner, on the contrary, slowly and degree stomps to the intended fire point, digs and pretends to be a turret ..
Any character has special skills, the number of four. Each of them can be improved to the third level, but only one round – with the beginning of the next, all acquisitions will burn out. Nevertheless, it is worth spending on them; developed to the stop, they can radically change the tactics of the battle and provide an advantage over the enemy. When a machine gun not only shoots, but also heals allies, this is still an argument.
Lightly expand the standard capabilities of the classes will help the editor of the characters. True, the flying invisible tank cannot be made in it-only basic characteristics are allowed to improve by choosing three sponsors: someone will give advantages to armor, someone will speed up health regeneration, and so on.
Tournament unrealism
But all carefully verified calculations of the characteristics fly do not understand where, as soon as the teams go on the battlefield. We are not indulging in wide open spaces – but this can hardly be called a disadvantage. In the futuristic stadiums of the most popular game of the future for ten square meters, there are forty turns, three platforms hanging in the air and a small labyrinth. It looks impressive – especially given the bright cartoon drawing style. And all this is covered with different cunning devices, from simple fences to ownerless annihilators – local superweapies. It is charged for a long time, but when activated it blows all other people's robots on the map at once.
This is interesting: All technical gonads on the card are also paid. The skulls from the start are inactive; Do you want them to turn on – pay. For the use of stationary “destroyers”, you will also have to lay out a pack of bills, and even as an annihilator, the pockets devastate … the case of the Hotel “Economic” lives and flourishes.
At all these arches, venues and crossings, a giant pile of small. Snipers jump, murders flutter gracefully, tanks are heavily stomping … And dozens of robots blizzard each other in an attempt to get to the heart of the enemy base. The impression that it is impossible to figure out in this landfill is passing very quickly. And in fact it turns out that no matter what a nightmare is going on on the battlefield, it is for you where to apply a hand.
• • •
Monday Night Combat – a great show and beautiful in almost the whole action movie. Verified ideas from Team Fortress 2, Defense of the Ancents and Quake are mixed with original, creating an almost unique alloy. The only drawback of this game is the monotony caused by a small number of game modes and cards. But he will fix it, and quite easy. Therefore, a saber (flamethrower, machine gun, shotgun) in hands – and go, for glory and money.
Remembered:
- Multiploting style
- well -inscribed strategic and role -playing elements
- Each of the characters can be found in any situation
I would like:
- More diverse cards
- at least a couple of gaming modes in appendage to existing two
Verdict: An exciting network action movie, where there are no unnecessary characters or extra players – except that if they are no longer placed on the server. Everyone will find a suitable class, role in their liking and a place in the team.
[[Break]]
MANAGEMENT
For all external simplicity, the game mechanic Monday Night Combat has its subtleties. The player who got into the arena for the first time is unlikely to be able to hold out for a long time and somehow influence the outcome of the party.
About the benefits of juice
At first, no one at first pays attention to one of the important elements of the players – it seems so simple and familiar. Here it is called "Juice" (Juice) – and in dozens of other militants was “rage”, “intensity”, “ferry” … This mysterious lilac liquid accumulates at the character when he causes damage to the enemy. And also in whole bags flies out of the killed enemies and is bought in special machine guns, and for a lot of money. When you accumulate enough juice, you will be informed about this with a huge inscription for half a screen, and the character’s figure on the screen will begin to resemble a character from the Tron universe-it will light up with neon contours. Now, when you press the left Ctrl, the hero will turn into a natural murder car – to the applause of the audience and the joyful cries of the commentator. Damage, rate of fire and protection will jump many times.
Under the influence of juice, the player can almost only smash a whole enemy base into the dust. But if the character is killed, the meter of the collected juice will be reset, so accumulating a full charge is not so easy. Keep this in mind and never miss the possibility of getting lilac fluid. Remember – a “juicy explosion” can easily turn the outcome of the party in favor of your team.
Near battle
Each character has at least two types of hand -to -hand attacks. One of them is used extremely rarely – this is a regular kick, and it is activated by default with the button C. Another attack is much more interesting. It is called Grapl (Graph) And only quite point blank is possible. Your character will grab the enemy and hold a series of shocks that can thoroughly spoil health. Each hero conducts a capture in different ways, spends different times on this and causes different damage.
The use of the capture usually takes a noticeable period of time – a second, two, three – both your character and your enemy beaten is completely uncontrollable and vulnerable to external attacks. It's good if the struggle takes place among your comrades, and if among strangers? It is not worth it thoughtlessly to meddle in the bayonet, otherwise the enemy can survive such hand -to -hand, but you do not.
The capture is available to every character and is always activated by the alternative fire button – provided that in your hands you hold the "second" weapon. After use, he will recharge for some time, and if the enemy managed to survive a series of blows, he will have to finish it off the old fashioned way, shots. But some heroes have another alternative, capture – as one of the class skills. Activated by a separate button and does not depend on the reload of the main capture in any way.
Personnel agency
The role system of the "night battle" cannot be called confusing – tea, not RPG here here. However, this is enough to greatly diversify the gameplay, aggravating the differences between the characters.
Of the four skills available to each of the characters, one is always passive, and the rest are activated manually. The use of active skills exhausts their charge (each has its own), but it is restored over time. By default, they are responsible for the SHIFT, Q and E buttons.
Passive skill works on its own and does not ask to eat – it enhances damage, increases the health supply, increases the height of the jump.
Assault (Assault)
The rising star of the "Night Battle". Favorite the public, athlete, fighter at least where, finally – just handsome. Special signs: young and damn attractive – at least he is sure of this. It looks like a black and extremely narcissistic version of Captain Shepard from Mass Effect.
Fast and moderately tenacious, attack aircraft – a universal fighter. At least break off the front, at least hold the position. You can hunt enemy turrets, you can break the bots. The problem is also obvious: he knows how to be able to do everything, but it turns out he has it at an average level.
Armament
Assault Rifle. Average damage, average rate of fire, average store size, average accuracy … a typical “average” weapon, an analogue is in almost any action movie. Alternative fire – aiming fire. The accuracy increases slightly, but you can’t run and aim at the same time, the attack aircraft will switch to a slow step. One of the machine has an indisputable advantage – it is reloaded almost instantly.
Grenade Launcher). Grenades do not explode from a blow, but through a fixed period of time and, moreover, it is perfectly ricotage from the walls, so rolling them around an angle is a pleasure.
Skills
Mina (bomb). First we throw, then we manually detonate. With a certain dexterity, you can attach it to the player or bot. With the development of the skill, the throwing distance and the radius of the explosion increases.
Fly (Fly). There is a jet on the back of the attack aircraft. You can fly on it, but not up, but only forward, and quite slowly. They jumped up, turned on the satchel – and fly at a fixed height until the charge ends. Or until we turn it off. Well, at least you can steer from the sides. With each new level, the charge charge increases.
Jerk. The attack aircraft covers with a dozen meters one quick jerk. Flies in a straight line, causing damage to everyone who will be on this straight line. At the third level of development, a jerk will end with a capture sending the caught enemy to a distant flight – for example, down from the edge of the arena.
Passive skill (Assault). Increases the height of the jump and the chance of a critical shot.
Tank (tank)
Another citizen reminiscent of Mass Effect. Very armor is like a Crogan spacesuit. Yes, and the tank itself, to be honest, has left the crogans – he beats off his bullets, robots with his bare hands on the gears are tearing. But deep down, he is modest, shy and is lost when communicating with girls.
The tank is mighty, is booking beyond any measure, and in close combat there is no equal. But in order to bring the “tank attack” to close combat, you have to try – the tank runs simply catastrophically slowly. But he knows how to fly on a reactive satchel, and this time honestly, up. To do this, you need to clamp the "jump" in the air. It is a pity that the charge is small.
Armament
Jet Engine Gun). In appearance – autogen. On the principle of action, too. The radius of action is small, and the damage decreases with the distance, but if you use point blank, the enemy will turn into barbecue in a matter of seconds. In addition, the enemy sets fires, and he still loses his health for some time. An alternative shot – a circular blow that is devastating a store – damage depends on the number of remaining ammunition.
Railgun (Railgun). Old, kind, well -aimed, long -range. Damage causes relatively small, so that in use is quite limited. But you will have to use, since they did not give out other long -range weapons the tank. Best suited for planned shooting of fixed targets.
Skills
Produce Grenade). The same sample as those that bullets the stormtrooper from a grenade launcher. At the maximum level of development, it stunes and blinds the nearest enemies. The charge of skill is not restored as fast as we would like, so it will not work to throw enemy positions with grenades.
Tagging (Tank Deploy). The tank is dug into the ground, turning into a motionless, but still formidable turret. The radius of action and the power of the “burner” increase, the armor is also. The dug tank is invulnerable to captures and receives juice not only for the inflicted, but also for the “caught” damage.
Jerk. Almost the same as the attack aircraft – except that the capture does not make. But with a developed skill, the enemy falls on the floor, pressing it with his wide bone.
Passive skill (tank). Increases the maximum number of vital energy and its regeneration rate.
Support (Support)
The charming fat man. And others will help, and on occasion will stand for himself, but its main task is to repair and improve.
The technician will force the players to remember about Team Fortress 2. Like the doctor there, the technician rushes with the attending beam at the ready, and, as an engineer, knows how to https://sister-site.org/i-wild-casino/ unfold the portable turret occupied by the shooting of enemies. But this is not limited to the list of class capabilities.
Armament
Healing-passing gun (Heal/Hurt Gun). It generates a blue beam that restores health to the team members – both players and robots, and even turrets at the base. If you treat a completely healthy fighter, it will throw a certain volume of health “from above”, which gradually decreases over time. In alternative fire mode, it turns into a “vampire” gun: the ray becomes red, takes away health from the enemy and transfers it to the technique. The radius of action is below average.
Shotgun (Shotgun). Does not need an idea. The radius of the defeat is small, but the damage causes you to be. With poor health, the characters have enough one shot at point blank range.
Skills
Hack (hack). At first, it is used not in the sense of “unauthorized access”, but in the meaning of “undocumented improvement”, because this technique strengthens the allied turrets with this skill. Acceleration is not eternal, the effect will pass over time, and the gun will have to “break” again. The effects of two accelerations carried out in a row are not added up. The initial meaning of the word “hacking” acquires only at the third level of skill – then the brave compatriot Mario will be able to hack the enemy turret, transferring it under his control.
Machine gun turret (Firebase). Stuck in an arbitrary place, shooting enemies. Like stationary, prone to hacking. One technician can deploy only one machine gun at a department – to put a turret elsewhere, you first need to remove the old one. The charge charge is completely spent on installing a gun and begins to recover only when the enemies are demolished or the technician himself removes it. The level of turret depends on the level of skill – at the peak of development, it begins to “repair” allies in a small radius around herself.
Airstrike. The technician throws the beacon, and after a second or two, the air bomb flies at this place. She flies from above and explodes on the first obstacle, therefore, if the enemy drove you under the bridge, and stands upstairs, feel free to throw the beacon under your feet.
Support (Support). Increases health supply. At the second level, he adds a support aura – the technician will begin to strengthen the allied robots in a small radius around him.
Assassin (Assassin)
A quiet and silent girl with a very rich inner world. Does not show anyone his face and usually does not say a word. But he knows exactly who needs to be hung in the morning on the fortress wall to create an ideal society where everyone will be a person and agrees to die rather than live on his knees.
Flutters like a butterfly, stings like a bee and beats like Chinese porcelain – the blow does not hold at all. But very fast and knows how to become invisible. Her capture, being carried out from the back, is guaranteed to kill any enemy, unless, of course, that is not under juice. Well, and if this is not a tank, this is not the ax in the forehead, so the bone in the head is wide.
This is important: The killer holds the capture when you press the "alternative fire" of any weapon.
Armament
Dagger , Later – Katana (Dagger, Sword). Near -combat weapons. Damage causes very solid, but is used mainly against robots – the fragility does not allow to go out to the open duel with other players of the killer. Also, with close -up weapons in her hands, she knows how to make a kind of jerk: a jump a few meters forward with a subsequent strong blow. But the dumping of the enemies does not act as a jump – only a blow at the end. This ability is activated by the "reloading" button.
Shuriken launcher). Presumably, a distant relative of the Eldar torn cannons from Warhammer 40k. Small -firing, accurate and not at all weak weapons. In addition, the shurikens will also ricocheted from the walls. But flying stars reserve a thick and bright train that attracts attention. It is used mainly to finish off running or wounded enemies.
Skills
Acceleration (dash). Simple and ingenuous. The girl accelerates to catch up with the enemy or escape from him. While acceleration is actively – the charge is depleted as soon as we turn it off – it begins to recover. The development of the skill increases the maximum charge.
Masking (Cloak). Includes a camouflage suit. The girl is not visible in him until she comes to someone very close. Or until he tries to attack – any shot, hit or capture instantly remove invisibility. In the included state, the costume makes a quiet buzz – it, however, is very difficult to hear for the roar of a battle. It is much worse that the silhouette of the costume is brightly “highlighted” when the girl receives any damage, and the glow does not fall as quickly as I would like. In addition, having got into the zone of action of something freezing, the killer will also become visible-hanging icicles are very, you know, they are unmasking. To top it off, the charge of invisible costumes melts at a frightening speed. This speed will decrease at the second level of skill development. The third suit will begin to charge directly in the state – but only until the killer moves.
Smoke bomb (smoke bomb). The girl throws a smoke bomb under her feet, blinding nearby opponents for a second. Within the same second after the throw, the killer can jump – then the jump will be very, very high, as if it had been made with a springboard. The use of a smoke bomb turns off the disguise, but no one forbids to turn it on immediately in flight while enemies wipe the eyes. A rare escape from someone else's base can be reached without blinding the enemy, followed by jumping on the wall.
Passive skill (Assassin). At the second level, reduces damage from the fall from a height and increases the shurikenometage store. On the third replaces the dagger with a katana – that and the area of the defeat is more, and it cuts more painfully.
Gunner
Hefty good -natured uncle, growth and girth of a chest in a one and a half tank. Phlegmatic, romantic, charismatic. Tight, but not at all stupid. Loves poetry.
Machine gunner is a served fighter and quite universal. Drains a reactive satchel behind his back, just like a tank, with all the advantages and disadvantages. He feels great in battle at medium and “above average” distances and fits well at point blank range. Far borders, however, are able to suppress only morally (the scatter of his weapons is too great) and is very, very bad about grenades, mines and other explosives that arrive under the feet.
Armament
Machine gun , Later – Painted machine guns (Minigun, Dual minigun). The exact sight from this thing is not to wait, but with such a density of fire – who needs it? Pal away approximately towards the enemy, let someone cover someone in any case. However, the damage is reduced with the distance, and the speed of movement during shooting falls to truly turtle. The machine gun begins to shoot quite slowly, but the trunks are gradually gaining momentum and in a couple of seconds reach the maximum speed. Alternative fire – promotion of trunks without shooting to start shelling immediately with maximum rate of fire. But the machine gunner slows down at the same time no worse.
Mortar Launcher). Hello serious Sam! Maybe it is called a mortar, but in the appearance of a gun gun. Shoots with a canopy. Rate of fire below average, but slaughter – dry oars. The nuclei are torn in a collision with the surface, so playing ricochesis will not work here.
Skills
Shock (plm). A strong blow to the ground, causes damage to the area around the character and throws enemies from him. At the same time, enemy players slow down, and bots usually carry in chips. The blow can be performed in the air – then the machine gunner with all over the van will clap to the ground and there will be even more damage. We develop the skill – damage and radius of action increases.
Gunner deploy). We have already observed something similar at the tank. We dig into the ground, cosplay turret. The accuracy of the shooting of the machine gun increases, as well as the probability of a critical hit. Characters shot by a torn machine gunner slow down. At the third level of skill, the hero will make a helmet – so that the sniper could not slap a critical shot in the head.
Special capture (Gunner Graph). The last skill adds another capture to the machine gunner, in addition to the usual. A special capture of a machine gunner at the second level turns into a throw, and on the third simply increases its slaughter force.
Passive skill (Gunner). At the second level, shares the mortar nuclei in two. The nuclei are not immediately bifurcated, but only by flying a certain distance, so do not be pounding from a mortar through the opponents standing nearby. At the third level, a conventional machine gun is replaced by a pair, and the charges of the mortar are already divided into three parts.
Sniper (Sniper)
The parade closes the most professional, most theoretically saved and most mentally unbalanced of all the players of the "night battle". Everyone is afraid of a sniper. Other snipers are afraid of a sniper. Even the sniper himself is afraid of himself. Deadly citizen. Fragile, labels and very limited in the methods of conducting close combat.
Armament
Sniper rifle. If it hit the head, it tends to kill from one shot. Alternative fire is the actual sight actually.
Submachine gun (SMG). A small speed -firing machine. Damage causes funny, smears in black. But there is nothing more to fight a sniper at small distances – not kicks, in fact.
Skills
Fragmentation grenade (Flak Grenade). After throwing for a few seconds, it hangs in the air, damaging everything around him. The dangerous zone is highlighted by cheerful illumination. Damage in a second is caused by a small, but a motionless target will not seem enough, and such a murderer will highlight a good grenade.
Traps (traps). Sniper throws freezing mines – up to three pieces, depending on the level of development of the skill. At the first, they slow down the enemy, on the second – they tightly immobilize for five seconds, on the third, they also slowly draw skills charges from it. Keep your traps in view to quickly shoot everyone who gets into them – otherwise there is little use from them.
Special capture (Sniper Graph). Alternative capture, completely similar to it in a machine gunner. Even the development coincides – first a throw, then an increase.
Passive skill (Sniper). At the second level, the charges of a sniper rifle will begin to break through the enemies through, with proper luck, hitting several goals. On the third bullets will explode, passing through each goal.
Princesses and towers
Part of the responsibilities for the defense of the base can be shoved to stationary turrets. It is not worth hoping for such towers, they will be able to protect the base only from robots, and they will have to protect them from a living opponent themselves.
To build a turret, you just need to approach the “cannon node”, pay a certain amount-and a caring girl-technician immediately bothers at the point of the construction capsule. The installation of the gun takes some time, and the duration of the construction is directly proportional to its value. The improvement passes similarly – they approached, paid, the turret was packed in a capsule, and the process went. Each gun can be improved to the third level, increasing its strength, firing range and effectiveness.
Lazer Blazer Turret. Light laser cannon. There is a penny, damage is nowhere weaker, and impact resistance, like a bottle of champagne. Only at the third level, it turns into a more or less decent unit that compensates the weakness of rate of fire (but, alas, not by strength). The scope is appropriate – panic plugging holes in the defense, when no one has money, and bots a rod from all the cracks.
Shaveice Turret. Slowing tower. Freezes the area in a small radius around itself. Enemy players passing through this area slow down for a while, and bots also immobilize. The killer falls under the effect of such a turret into an excellent target-not only is his frozen contour perfectly visible, but he is also woven.
Long Shot Turret. A truck artillery turret is not so much defense as the offensive. Lugs a canopy over long distances, so it is useless to put it under bridges and platforms. At the third level, it usually shoots to the enemy base. It is a pity, she cannot be set the goal – she chooses, and quite stupidly. In strength does not exceed the laser, but in terms of cost – also like.
Rockit Turret. The most powerful and most armored of all turrets is missile. A couple of such people will deal even with Jackbot-a mighty robot boss. But Art O IT Like an apartment in the center of Moscow – rarely someone has enough money to improve it to the third level.
• • •
The stands are roaring, the technician girls wave the gathered fans at the stadium, the commentator welcomes the audience. Before the match – a few seconds, and you have to run, try on a set of equipment for yourself. Successful game and beautiful victories!